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		1. Memory allocated from 'Free Store'2. Returns a fully typed pointer3. new (standard version) never returns a NULL(will throw on failure)
4. Are called with Type-ID (compiler calculates the size)5. Has a version explicitly to handle arrays6. Reallocating (to get more space) not handled intuitively (because of copy constructor)7. Whether they call malloc/free is implementation defined8. Can add a new memory allocator to deal with low memory (set_new_handler)9. Operator new/delete can be overridden legally10. constructor/destructor used to initialize/destroy the object |    
		1. Memory allocated from 'Heap'2. Returns a void*3. Returns NULL on failure4. Must specify the size required in bytes5. Allocating array requires manual calculation of space.6. Reallocating larger chunk of memory simple (No copy constructor to worry about)7. They will NOT call new/delete8. No way to splice user code into the allocation sequence to help with low memory9. malloc/free can NOT be overridden legally 
	
	
	
	
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